References - Swordroll + Final Bastion // *View Swordroll's post for the recent Avalon utility/pve spells here & the secret boss drop spells similar to Loremaster here people. Final Bastion's Loremaster spell guide is available here. **Here's Swordroll's other post for alternate spells that should be craftable/trainable for the most part anyway.
*Thanks to the @scionofshadow via Twitter for these images/ideas for these 2 concepts (below)
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NOTES - *I approve of all of his ideas they're quite impressive @scionofshadow + @john_dragoblood should consider collaborating on future concepts. *For the Death spell titled 'Disease' there should at least be a 'Mass Infection' (15-25%) that syncs with that -- I think that would make 'Disease' an even more serious utility spell against pve/pvp opponents alike. I like the modifications he did to Life's Caterpillar absorb armor making it singular + the same amount of dmg it takes same deal Myth's enhanced 'Egg' minion on par with Talos. *For the Balance weakness + mantle aoe (effects all) I've had that in mind for awhile. It's similar to this spell ' Weakening Mantle;' this correlates to what I mentioned before certain bosses utilizing utility spells that should be AVAILABLE for advanced wizards period.
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NOTES - Decent ideas genius really; I've thought about a 'Mass Cleanse' for awhile since Storm has the singular Cleanse + Enfeeble it would make sense to add that. *For Balance this 'Mass Hex' spell utilized by an advanced boss 'The Devourer' would assist Sorcerers greatly -- I like the notion of it being 0 pips as well. // *More info on the tri-trap spells for ALL schools & the tri-shields (walls) picture below.
NOTES - According to the wiki the alternate Fuel spells (primarily designated for Fire excluding Balance's Mass Hex spell) range between 25-35% (2 variations) -- it would make sense to officially incorporate these spells (make them trainable + craftable for ALL) + the triple shield spells for ALL SCHOOLS into the game very SOON. *Tri-shield/walls via Immortal Lore's Pack -- turns out there's tc variants which is decent. // *Wouldn't be an issue in pvp due to infallible/shrike/ward removals etc -- so not a big deal necessarily.
Via Swordroll with the exclusion of Bolstered Ward which is a non-trainable spell but has been already implemented into the game & is on vast equip pieces by KI *it definitely would help to make the spell trainable already since it's alternate version Potent is basically the reciprocal version of it -- might as well BALANCE things out. // The rest of these concepts are EXCELLENT & I would be honored to see this in-game.
Think it's time to ADD these spells utilized by advanced BOSSES in the game for use BY PLAYERS (pics below) --
I'd like to see Shadow shields available for use (pve/pvp) to block incoming Shadow damage + dispels for hardcore cheating bosses in pve settings. *Make the Shadow spells trainable for people.
*Here's the old Azteca spells that premiered in 2012 + the old utility spells -- Avalon via Swordroll featured below people.
NOTE - Dragonspear + Shadowspear should be included for Balance + Shadow as well since it's a pierce blade & has variations *make the spells trainable w/ the others pictured.
Overall that explains my thoughts towards @scionofshadow + @swordroll's new utility spell ideas for Wizard101. // If you're wondering if I'd like to see select tc trainable like Dragonblade the answer to that is -- I wouldn't mind despite the item card being primarily used by pets/gear etc. Certain spells should be able to be utilized by wizards like the ones I mentioned earlier in this post ^ // Wizard101 Central thread available here.
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