Malorn WillowSmith (MWS) playing Wizard101, an MMO via KingsIsle Entertainment.
Showing posts with label classes. Show all posts
Showing posts with label classes. Show all posts

Tuesday, December 17, 2019

Wizard101 - New Utility Spells (PVE/PVP) [1]

Hey everyone #diarykids #twizards mentioned new ranked spells for pve/pvp in my prior post. *Today covering incorporating these conceptual utility spells into Wizard101 officially + certain spells used by advanced bosses (i.e. Bort Shadowmane / Prince Viggor / Shadowwock / Spirit of DarkmoorVigilant Sargun etc) that should be utilized by wizards. // *The primary reason I'm recommending these changes to the pve/pvp dynamics are to redefine systemic equilibrium for the magical classes in the game. If bosses can use astral/shadow attacks & cheats that people don't have counters for then why not implement these features for ranked wizards to use once they hit a certain level (e.g. lvl 60/80/90/100+) ? This creates an equal playing field for EVERYONE especially with the formidable bosses I mentioned previously & old/new instances -- Darkmoor/Catacombs/Waterworks.

References - Swordroll + Final Bastion // *View Swordroll's post for the recent Avalon utility/pve spells here & the secret boss drop spells similar to Loremaster here people. Final Bastion's Loremaster spell guide is available here.  **Here's Swordroll's other post for alternate spells that should be craftable/trainable for the most part anyway. 


*Thanks to the @scionofshadow via Twitter for these images/ideas for these 2 concepts (below)


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NOTES - *I approve of all of his ideas they're quite impressive @scionofshadow + @john_dragoblood should consider collaborating on future concepts. *For the Death spell titled 'Disease' there should at least be a 'Mass Infection' (15-25%) that syncs with that -- I think that would make 'Disease' an even more serious utility spell against pve/pvp opponents alike. I like the modifications he did to Life's Caterpillar absorb armor making it singular + the same amount of dmg it takes same deal Myth's enhanced 'Egg' minion on par with Talos. *For the Balance weakness + mantle aoe (effects all) I've had that in mind for awhile. It's similar to this spell ' Weakening Mantle;' this correlates to what I mentioned before certain bosses utilizing utility spells that should be AVAILABLE for advanced wizards period.

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NOTES - Decent ideas genius really; I've thought about a 'Mass Cleanse' for awhile since Storm has the singular Cleanse + Enfeeble it would make sense to add that. *For Balance this 'Mass Hex' spell utilized by an advanced boss 'The Devourer' would assist Sorcerers greatly -- I like the notion of it being 0 pips as well. //  *More info on the tri-trap spells for ALL schools & the tri-shields (walls) picture below.




NOTES - According to the wiki the alternate Fuel spells (primarily designated for Fire excluding Balance's Mass Hex spell) range between 25-35% (2 variations) -- it would make sense to officially incorporate these spells (make them trainable + craftable for ALL) + the triple shield spells for ALL SCHOOLS into the game very SOON. *Tri-shield/walls via Immortal Lore's Pack -- turns out there's tc variants which is decent. // *Wouldn't be an issue in pvp due to infallible/shrike/ward removals etc -- so not a big deal necessarily.


Via Swordroll with the exclusion of Bolstered Ward which is a non-trainable spell but has been already implemented into the game & is on vast equip pieces by KI *it definitely would help to make the spell trainable already since it's alternate version Potent is basically the reciprocal version of it -- might as well BALANCE things out. // The rest of these concepts are EXCELLENT & I would be honored to see this in-game.

Think it's time to ADD these spells utilized by advanced BOSSES in the game for use BY PLAYERS (pics below) --


I'd like to see Shadow shields available for use (pve/pvp) to block incoming Shadow damage + dispels for hardcore cheating bosses in pve settings. *Make the Shadow spells trainable for people.

*Here's the old Azteca spells that premiered in 2012 + the old utility spells -- Avalon via Swordroll featured below people.





NOTE - Dragonspear + Shadowspear should be included for Balance + Shadow as well since it's a pierce blade & has variations *make the spells trainable w/ the others pictured.

Overall that explains my thoughts towards @scionofshadow + @swordroll's new utility spell ideas for Wizard101. // If you're wondering if I'd like to see select tc trainable like Dragonblade the answer to that is -- I wouldn't mind despite the item card being primarily used by pets/gear etc. Certain spells should be able to be utilized by wizards like the ones I mentioned earlier in this post ^ // Wizard101 Central thread available here