Malorn WillowSmith (MWS) playing Wizard101, an MMO via KingsIsle Entertainment.
Showing posts with label #twizards. Show all posts
Showing posts with label #twizards. Show all posts

Monday, December 23, 2019

BALANCE HOUSE + MASSIVELY FANTASY PALACE DEMO // [W101]

Hey #diarykids #twizards showcasing my Balance House + Massively Fantasy Palace previews for you all to get an idea of how I generally tend to those dynamics in-game (Wizard101).

View this thread on Twitter to access several of the pics & for the edited fast version view my post @MalornWS1 // *Inserted the entire video highlighting the 2 houses/palaces below -- enjoy until next time people.






Sunday, December 22, 2019

Wizard101 - NEW CONCEPT ART // [DRAGONSPYRE]

Hey everyone #diarykids #twizards today reposting select Wizard101 concept art for you guys here. Presenting Adam Roush a talented artist that works at KingsIsle who works on illustrations for the game.  I figured this would be worth your time to get an exclusive of behind the scenes material (concepts) for the game we all love to play #Wizard101. // Here's the link to the interview referenced via image (below) Adventures of the Spiral. 


@adamroush2 via Twitter





Stay tuned for more updates everyone until next time.

Tuesday, December 17, 2019

Wizard101 - New Spells Concept + Loremaster spells [1]

Hey #diarykids #twizards mentioned new ranked spells for pve/pvp in my prior post. *Today covering incorporating these conceptual spells into Wizard101 officially + certain spells used by advanced bosses (i.e. Bort Shadowmane / Prince Viggor / Shadowwock / Spirit of Darkmoor / Vigilant Sargun etc) that need to be trainable for wizards (*available for crafting/treasure cards variants too). // *The primary reason I'm recommending these changes to the pve dynamics are to redefine systemic equilibrium for the magical classes in the game + incorporating new 'Loremaster' spells in general for players to utilize basically.

NOTE - Here's a message in regards to KI's Hoard Packs which grant new items/pets/spells etc there have been numerous complaints (i.e. W101 Forums) about wizards spending vast amounts of Crowns to hopefully gain a spell/item etc; but to no avail. Here's a screenshot from my Twitter below that addresses that topic. *I'd advise people not to be so eager to spend Crowns on items that aren't guaranteed anyway & to conserve your money wisely + consider alternative options.



Here's Swordroll's other post for alternate spells that should be craftable/trainable for the most part anyway. I'll be attaching the general Loremaster spells below kudos to Final Bastion for providing the images. + I'll add the missing spells that bosses utilize that should be trainable for advanced wizards & novices in-game at the end of this post.


*Thanks to the @scionofshadow via Twitter for these images/ideas for these concepts (below)




NOTE - I commend the man for his efforts; no point making my commentary lengthy the guy did an excellent job. *If these spells were to be modified/incorporated into the game I'd recommend giving Life a healing blade to go with 'Trumpet Vines' & Death an infection stacked with the weakness for 'Werewolf.' // Overall, excellent ideas hopefully KI considers adding this to Wizard101.

OTHER SPELLS *(via BOSSES) --

Variations of the 'Efreet Spell' via Wizard101 Central

*








NOTES - *Certain spells should be modified & changed to an aoe setting -- Brulee Sucree + Frost Dragon & Storm Dragon (which should be available for wizards lvl 60-80+) etc. Other spells should be modified like 'Hammadryad' providing a guiding light for all users + the healing output 1000 at least but not concerned about it's initial healing really. / The Natural Attack spell that showcases 800+ dmg is from the new Rattlebones (rank 14) basically *that should obviously be nerfed if they implement that concept (bones/pirate/undead minion spell low pip aoe) for Death players etc. // *With the recent change to Balance's Loremaster spell compared to everything else listed here KI needs to revert the spell's base to 250-300 base damage at least -- makes NO SENSE they chose to NERF the spell that much. // Anyone can SPAM any spell seriously (*like this Fire I fought using Krampus via YT) so Balance Loremaster being utilized that way wasn't a big deal. Guardian Spirit should allow the users to regain 15-25% of their hp showcased in my other spell-related (conceptual) post here.

LOREMASTER SPELLS (ALL SCHOOLS) -- 



SECRET BOSS DROP (SPELLS) --


That being said this topic is concluded. *The only thing I'm taking credit for is compiling the list under the 'Bosses' section referenced above all credits goes to their respective creators -- courtesy KI Entertainment (Wizard101).  // Wizard101 Central thread available here. 

LAST UPDATED - 1/3/20


Wizard101 - New Utility Spells (PVE/PVP) [1]

Hey everyone #diarykids #twizards mentioned new ranked spells for pve/pvp in my prior post. *Today covering incorporating these conceptual utility spells into Wizard101 officially + certain spells used by advanced bosses (i.e. Bort Shadowmane / Prince Viggor / Shadowwock / Spirit of Darkmoor / Vigilant Sargun etc) that should be utilized by wizards. // *The primary reason I'm recommending these changes to the pve/pvp dynamics are to redefine systemic equilibrium for the magical classes in the game. If bosses can use astral/shadow attacks & cheats that people don't have counters for then why not implement these features for ranked wizards to use once they hit a certain level (e.g. lvl 60/80/90/100+) ? This creates an equal playing field for EVERYONE especially with the formidable bosses I mentioned previously & old/new instances -- Darkmoor/Catacombs/Waterworks.

References - Swordroll + Final Bastion // *View Swordroll's post for the recent Avalon utility/pve spells here & the secret boss drop spells similar to Loremaster here people. Final Bastion's Loremaster spell guide is available here.  **Here's Swordroll's other post for alternate spells that should be craftable/trainable for the most part anyway. 


*Thanks to the @scionofshadow via Twitter for these images/ideas for these 2 concepts (below)


1/



NOTES - *I approve of all of his ideas they're quite impressive @scionofshadow + @john_dragoblood should consider collaborating on future concepts. *For the Death spell titled 'Disease' there should at least be a 'Mass Infection' (15-25%) that syncs with that -- I think that would make 'Disease' an even more serious utility spell against pve/pvp opponents alike. I like the modifications he did to Life's Caterpillar absorb armor making it singular + the same amount of dmg it takes same deal Myth's enhanced 'Egg' minion on par with Talos. *For the Balance weakness + mantle aoe (effects all) I've had that in mind for awhile. It's similar to this spell ' Weakening Mantle;' this correlates to what I mentioned before certain bosses utilizing utility spells that should be AVAILABLE for advanced wizards period.

2/


NOTES - Decent ideas genius really; I've thought about a 'Mass Cleanse' for awhile since Storm has the singular Cleanse + Enfeeble it would make sense to add that. *For Balance this 'Mass Hex' spell utilized by an advanced boss 'The Devourer' would assist Sorcerers greatly -- I like the notion of it being 0 pips as well. //  *More info on the tri-trap spells for ALL schools & the tri-shields (walls) picture below.




NOTES - According to the wiki the alternate Fuel spells (primarily designated for Fire excluding Balance's Mass Hex spell) range between 25-35% (2 variations) -- it would make sense to officially incorporate these spells (make them trainable + craftable for ALL) + the triple shield spells for ALL SCHOOLS into the game very SOON. *Tri-shield/walls via Immortal Lore's Pack -- turns out there's tc variants which is decent. // *Wouldn't be an issue in pvp due to infallible/shrike/ward removals etc -- so not a big deal necessarily.


Via Swordroll with the exclusion of Bolstered Ward which is a non-trainable spell but has been already implemented into the game & is on vast equip pieces by KI *it definitely would help to make the spell trainable already since it's alternate version Potent is basically the reciprocal version of it -- might as well BALANCE things out. // The rest of these concepts are EXCELLENT & I would be honored to see this in-game.

Think it's time to ADD these spells utilized by advanced BOSSES in the game for use BY PLAYERS (pics below) --


I'd like to see Shadow shields available for use (pve/pvp) to block incoming Shadow damage + dispels for hardcore cheating bosses in pve settings. *Make the Shadow spells trainable for people.

*Here's the old Azteca spells that premiered in 2012 + the old utility spells -- Avalon via Swordroll featured below people.





NOTE - Dragonspear + Shadowspear should be included for Balance + Shadow as well since it's a pierce blade & has variations *make the spells trainable w/ the others pictured.

Overall that explains my thoughts towards @scionofshadow + @swordroll's new utility spell ideas for Wizard101. // If you're wondering if I'd like to see select tc trainable like Dragonblade the answer to that is -- I wouldn't mind despite the item card being primarily used by pets/gear etc. Certain spells should be able to be utilized by wizards like the ones I mentioned earlier in this post ^ // Wizard101 Central thread available here.