Hey
#diarykids #twizards mentioned new ranked spells for pve/pvp
in my prior post. *Today covering incorporating these
conceptual spells into Wizard101 officially + certain spells used by advanced bosses
(i.e. Bort Shadowmane / Prince Viggor / Shadowwock / Spirit of Darkmoor / Vigilant Sargun etc) that need to be trainable for wizards
(*available for crafting/treasure cards variants too). // *The primary reason I'm recommending these changes to the
pve dynamics are to redefine systemic equilibrium for the magical classes in the game + incorporating new
'Loremaster' spells in general for players to utilize basically.
NOTE - Here's a message in regards to KI's Hoard Packs which grant
new items/pets/spells etc there have been numerous complaints
(i.e. W101 Forums) about wizards spending vast amounts of Crowns to hopefully gain a spell/item etc; but to no avail. Here's a screenshot from my Twitter below that
addresses that topic.
*I'd advise people not to be so eager to spend Crowns on items that aren't guaranteed anyway & to conserve your money wisely + consider alternative options.
Here's Swordroll's other post for alternate spells that should be craftable/trainable for the most part anyway. I'll be attaching the general Loremaster spells below kudos to Final Bastion for providing the images. + I'll add the missing spells that bosses utilize that should be trainable for advanced wizards & novices in-game at the end of this post.
*Thanks to the @scionofshadow via Twitter for these images/ideas for these concepts (below)
NOTE - I commend the man for his efforts; no point making my commentary lengthy the guy did an excellent job. *If these spells were to be modified/incorporated into the game I'd recommend giving Life a healing blade to go with 'Trumpet Vines' & Death an infection stacked with the weakness for 'Werewolf.' // Overall, excellent ideas hopefully KI considers adding this to Wizard101.
OTHER SPELLS *(via BOSSES) --
Variations of the 'Efreet Spell' via Wizard101 Central
*
NOTES - *Certain spells should be modified & changed to an aoe setting -- Brulee Sucree + Frost Dragon & Storm Dragon (which should be available for wizards lvl 60-80+) etc. Other spells should be modified like 'Hammadryad' providing a guiding light for all users + the healing output 1000 at least but not concerned about it's initial healing really. / The Natural Attack spell that showcases 800+ dmg is from the new Rattlebones (rank 14) basically *that should obviously be nerfed if they implement that concept (bones/pirate/undead minion spell low pip aoe) for Death players etc. // *With the recent change to Balance's Loremaster spell compared to everything else listed here KI needs to revert the spell's base to 250-300 base damage at least -- makes NO SENSE they chose to NERF the spell that much. // Anyone can SPAM any spell seriously (*like this Fire I fought using Krampus via YT) so Balance Loremaster being utilized that way wasn't a big deal. Guardian Spirit should allow the users to regain 15-25% of their hp showcased in my other spell-related (conceptual) post here.
LOREMASTER SPELLS (ALL SCHOOLS) --
SECRET BOSS DROP (SPELLS) --
That being said this topic is concluded. *The only thing I'm taking credit for is compiling the list under the 'Bosses' section referenced above all credits goes to their respective creators -- courtesy KI Entertainment (Wizard101). // Wizard101 Central thread available here.
LAST UPDATED - 1/3/20